Date: Sep 19, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz, News  |  DISQUS With Us: No comments yet

Livestreams are becoming very popular among PC gamers, and for good reason– what better way to view live, in-game action along with commentary, and know that thousands of other gamers are doing exactly the same thing? Many MMO developers have started hosting their own LiveStream sessions, and next week, BioWare is hopping on the LiveStream train. Along with LucasArts, BioWare is beginning a monthly LiveStream Q&A session, and will grab questions from the community to answer during the stream. The first session is next week, 9/21/2012, and will focus on Game Update 1.4.

Full announcement:

BioWare and LucasArts are excited to announce a new monthly LiveStream Q&A Event. The objective of this new LiveStream event series is to answer any questions our Community has concerning the content within each Game Update. Below is all the information you need in order to watch and participate in the first monthly LiveStream Event.

Star Wars™: The Old Republic™ – LiveStream

9/21/2012

4:00pm to 4:30pm CDT

The first LiveStream Event will discuss Game Update 1.4 – Terror From Beyond. This Game Update brings a brand new Operation, enhanced customization options, and expanded social features to The Old Republic. If you’d like to participate in this LiveStream Q&A Event, you can ask questions beforehand on the official forums or live on the LiveStream through Livestream chat, Twitter (#SWTOR), and Facebook.

For players hoping to get their questions answered during the LiveStream, BioWare has opened a thread to collect questions.

Date: Aug 13, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

Here is this week’s Q&A Community Response, where we take some of last week’s questions and corresponding answers, and provide some of the feedback straight from the community. Make sure and check out the full Q&A posts for all of the questions, because we’re only going to be covering some of the highlights.

This week’s Q&A, which can be found here, had a special free-to-play focus, and will be the last weekly Community Q&A BioWare will hold. In it, a few answers generated some heavy feedback. It seems that some questions raised more additional questions than answers, which is understandable given the fact that BioWare is releasing more F2P information in the months ahead. Keep reading to find out more, and make sure and check out the complete community thread where this feedback is taken from.

Date: Jul 30, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: 2 comments

Here is this week’s Q&A Community Response, where we take some of last week’s questions and corresponding answers, and provide some of the feedback straight from the community. Make sure and check out the full Q&A posts for all of the questions, because we’re only going to be covering some of the highlights.

This week’s Q&A, which can be found here, consisted of five questions. A couple questions generated some feedback, but this week we saw an interesting shift– most of the player feedback was actually based off the questions BioWare chose not to respond to. It seems that according to many players, the community Q&A is definitely losing some steam. Keep reading to find out more, and make sure and check out the complete community thread where this feedback is taken from.

Date: Jul 25, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

Here is this week’s Q&A Community Response, where we take some of last week’s questions and corresponding answers, and provide some of the feedback straight from the community. Make sure and check out the full Q&A posts for all of the questions, because we’re only going to be covering some of the highlights.

This week’s Q&A, which can be found here, consisted of five questions. A couple questions in particular generated some heavy player feedback. Keep reading to find out more, and make sure and check out the complete community thread where this feedback is taken from.

Date: Jul 23, 2012  |  Written by Laura Hardgrave  |  Posted Under: News  |  DISQUS With Us: No comments yet

Last’s week’s somewhat-delayed Community Q&A came out today, and in it several questions were answered. Among them, BioWare staff members discussed Campaign gear, ability cooldowns in PvP, the future of class balance changes, PvE relics, and the possible crafting of unique color crystals. Keep reading for the full Q&A.

Date: Jul 18, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

Here is this week’s Q&A Community Response, where we take some of last Friday’s questions and corresponding answers, and provide some of the feedback straight from the community. Make sure and check out the full Q&A posts for all of the questions, because we’re only going to be covering some of the highlights.

Last Friday’s Q&A, which can be found here, only consisted of five questions, which seems to be the norm here lately. One question and answer in particular generated a high dose of community response. Interesting stuff. Keep reading to find out more, and make sure and check out the complete community thread where this feedback is taken from.

Date: Jul 3, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

Here is this week’s Q&A Community Response, where we take some of last Friday’s questions and corresponding answers, and provide some of the feedback straight from the community. Make sure and check out the full Q&A posts for all of the questions, because we’re only going to be covering some of the highlights.

Last Friday’s Q&A, which can be found here, surprisingly, only consisted of five questions. Nonetheless, a couple of the questions generated some interesting community feedback, including one about future races perhaps coming to SWTOR, and one about Voidstar. Keep reading to find out more, and make sure and check out the complete community thread where this feedback is taken from.

Date: Jun 25, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

Here is this week’s Q&A Community Response, where we take some of last Friday’s questions and corresponding answers, and provide some of the feedback straight from the community. Make sure and check out the full Q&A posts for all of the questions, because we’re only going to be covering some of the highlights.

During June 22nd’s community Q&A we got some interesting behind-the-scenes answers, and one of BioWare’s famous Soon™ replies to a question often seen on the forums these days. Here is the community response thread on the official forums, where the community responses are taken from.

Date: Jun 8, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

This week’s Q&A is out and we have plenty of questions regarding ranked warzones, group finder and many other things regarding patch 1.3. Keep reading for the full Q&A.

Date: Jun 4, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: 1 comment

During last Friday’s Community Q&A session, one very good question regarding what happens after servers transfers was asked:

“What will you be doing to keep guilds and server communities together once server transfer is implemented?”

Here is the answer that was received:

Joveth Gonzalez (Online Community Manager): “Once server transfers are implemented, we will re-evaluate our server group forums and make any changes that are necessary. We also have Community Coordinator Eric Musco as the liaison to guilds and he has a lot of good ideas on how to work with them. Finally, we’re going to begin to highlight server community events on the Community Blog section of our site to make sure that they get proper attention. Rest assured that guilds and server communities are part of our overall focus within the community team.”

Not a terrible answer, but both the question and its answer avoided one of the largest questions on many SWTOR players’ minds right now regarding the upcoming server transfers: What if server transfers aren’t enough?

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