Date: Dec 26, 2012  |  Written by Silverstrike  |  Posted Under: Article  |  DISQUS With Us: 2 comments

sorc Header

If I had to choose one class to play, and I tank mostly mind you, I would be hard pressed to not choose the Advanced Class Sorcerer. The potential for controlling the field of battle is unmatched for Sorcerers in PvE content. It’s this control, and damage potential, that would have me pause if made to choose only one class.

!Note: Sages have the mirror abilities and talents, what Sorcerers can do, so can Sages. Only with rocks, not Force Lightning. This build is amazing for everything but bleeding edge Operations.

At level 50 you have 41 talent points to utilize. Let’s get started.

Date: Mar 23, 2012  |  Written by Samtabrizi  |  Posted Under: Article, Editorial  |  DISQUS With Us: 20 comments

BioWare’s original stance was that implementing cross server PvP and LFG would destroy the community by ruining the social aspect of the game. However, Cross-server Warfront will be coming soon after patch 1.2. Despite the fact that BioWare has changed their stance on cross-server Warfront, they still hold the belief that cross-server LFG is bad.

If anything, cross-server PvE would make much more sense than cross-server PvP, because “PvPers” tend to place a lot of value in forming rivalries against opposing guilds or specific players on their server. Thus, same server rivalry should be nurtured and not neutered. BioWare needs to go in the other direction and look at enhancing faction rivalries by merging servers and offering extra rewards for completing Warzones.

Date: Mar 22, 2012  |  Written by Skeleton Jack  |  Posted Under: Article, Column, sidebararticlelist  |  DISQUS With Us: 22 comments

When dealing with MMO’s the topic of End Game is inevitable, but the answers are not always the same.  SWTOR has been called out several times now for not having enough end game to satisfy their players.  However with three different Warzones, two different Operations, and a plethora of Daily Quests the question becomes why do players feel this way?

SWTOR removed two major components from a player’s daily grind, mats farming and reputation grinds.  These are typical staples in the average MMO.  And while you can still technically go farm up mats with a gathering skill out in the world, very few players actually do that due to the crew missions.

While some players (me included) love not having to grind out mats and reputations, this was part of why many players logged in each day between raids and pvp to work on their grind.  However in SWTOR, there’s not much to do outside of Daily Quests and PvP when on your own.  And not everyone is happy about that.

What do you think?  Was removing these grindy mechanics from the game good for SWTOR’s overall health?  Or was this a mistake?  Leave a comment below!

-Suffer Well Brothers and Sisters…

Twitters: @SkeletonJack_
Twitch TV: /skeleton_jack

Date: Mar 20, 2012  |  Written by Skeleton Jack  |  Posted Under: Article, Featured Article  |  DISQUS With Us: 18 comments

I put off writing this article as I was trying to do more research to prove my theory wrong; however the Dev Blog by Georg Zoeller today laid down the cement for this in the 1.2 Patch.  So if you read that post you may be already guessing that this is tied directly to the gear and crafting system.

This may or may not be an inherent flaw, but this points to BioWare spending a great deal of resources on potentially unused content that will go into the game.  What is this potential flaw to the crafting and end game loot system?  Click Continue Reading.

Date: Feb 27, 2012  |  Written by Skeleton Jack  |  Posted Under: Article, Column, sidebararticlelist  |  DISQUS With Us: 26 comments

The Heroes of MMO’s are not NPC’s.  They are the players.  

I’m talking about the the top 10 world ranked DPS on a boss fight, the players who live stream end game PvE and PvP content, have the best in slot gear standing in town, and the top ranked guilds in the entire world.  These are the “Heroes” of MMO’s.  And MMO Developer Teams don’t seem to realize this anymore.

The indelible fact, unmeasured by any metric that BioWare uses, is that these “Heroes” are a significant part of what inspires players to keep playing their game.  And as SWTOR is currently directed towards the casual market, they are missing out on an under utilized tool.

What to know what these tools are that are already in place?  Want to know how BioWare could cater to both the hardcore and the casuals at the same time?  You know you do.  Click on “Continue Reading”.

Date: Feb 15, 2012  |  Written by Skeleton Jack  |  Posted Under: Article, Column, sidebararticlelist  |  DISQUS With Us: 18 comments

SWTOR has bugs.  Shocking, I know…  Today it’s time to set my fan boy hat to the side and delve into the dark side.  The fact of the matter is that SWTOR has been bungling up some pretty basic things about MMO’s.  And while there are other peripheral issues that need to be addressed as well (such as the terrible GTN), today’s focus is exploits and bugs.

Want to know more about Ops bugs, PTR issues, and the ever borked Ilum?  Click on “Continue Reading”.  Or else…

Date: Feb 14, 2012  |  Written by Iceveiled  |  Posted Under: Article, Editorial, Guides  |  DISQUS With Us: 2 comments

The Seer spec of the Jedi Consular Sage advanced class is a healing focused character class. When you’re not healing as a Seer you can put out a respectable amount of DPS, and have several utilitarian tools and crowd control abilities. Thanks to your strong healing capabilities and decent damage output Seer survivability is high, making the leveling process a smooth and painless one. In group quests and flashpoints you can heal or do DPS (or both simultaneously), protecting yourself and your party members with a powerful armor spell. In PvP matches you will be appreciated for your ability to shield and heal teammates while slowing, knocking back and interrupting those who would try to do them harm. But let’s not get ahead of ourselves. First let’s learn the basics of the Seer spec as they apply to the leveling process.

Date: Jan 11, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: 1 comment

Originally posted by GeorgZoeller (Source)


Hi guys,

There are many different subjects discussed in this thread and I would like to take the opportunity to give you some information on the topics at hand.

First off, we currently have no indication that any class needs a huge buff. Class balance is defined by the interaction between classes and changes we make to one class will, inevitably, move the balance towards or from other classes. Our data and testing currently indicates that the Juggernaut and Guardian AC could use some buffing up in two areas where we see them underperforming against our expectations.

Date: Dec 14, 2011  |  Written by Elicas  |  Posted Under: Article, FORCE Exclusives, Guides  |  DISQUS With Us: 15 comments

Imperial Agent Guide

Introduction

Hello all, my name is Elicas and I will be writing about the Imperial Agent class, as someone mostly interested in end game PvE. There will be some PvP writing, but it will not be a focus of my articles.

This piece details my impressions of leveling and playing an Imperial Agent, from the point of view of someone playing the Medicine and Lethality trees, I will not be playing Concealment at any point in the near future. This article, and subsequent articles, will have absolutely no mention whatsoever of the story, outside of which planets you recieve your companions (excluding hidden companions, find those yourself!). I’m not here to spoil peoples evenings giving the game away.

The Imperial Agent is a suave, seductive and deadly force within the Empires ranks. Recruited and trained to carry out the most sensitive and dangerous of the Empires missions, they utilise their proffessional perfection to get the job done. At level 10 they can choose to specialise in either the Sniper advanced class, or the Operative advanced class, which is the focus of this article.