Date: Jul 3, 2012  |  Written by Patch Notes  |  Posted Under: Patch Notes  |  DISQUS With Us: No comments yet

Group Finder

  • The Group Finder no longer displays multiple “Travel Now” dialogs when the group searches for a replacement while a player has the “Travel Now” dialog open already.
  • Categories that player has not queued for no longer appear in the “Queued For:” tooltip.
  • The Group Finder button is no longer visible when a player logs out of a higher-level character and back in to a character that is lower than level 10 (and therefore unable to use the Group Finder).
  • A confirmation dialog now informs players that they will need to start the content over again if they leave the “Find Replacement” queue.
  • Athiss, Mandalorian Raiders, The Red Reaper, Colicoid War Game, Cademimu, and Hammer Station can now be queued for even if the player already has the associated mission.
  • A tooltip on the Warzone “Join Queue” button now informs players that they cannot queue for a Warzone while engaged in Group Finder content.
  • Group leaders can now queue for a replacement player if group leadership was transferred manually after a group member quit or was vote-kicked.

Date: Jun 29, 2012  |  Written by Patch Notes  |  Posted Under: Patch Notes  |  DISQUS With Us: No comments yet

Items

  • Augment slots in items crafted before 1.3 that have not been manually upgraded by players are now the appropriate tier based on the level of the item (if no augments are installed) or the level of the augment that is currently installed in the augment slot.

Date: Apr 12, 2012  |  Written by Patch Notes  |  Posted Under: Patch Notes  |  DISQUS With Us: 2 comments

The galaxy is in turmoil. War rages across countless worlds as Republic and Imperial forces struggle for control of critical resources. Amidst the chaos, threats emerge from all sides. The planet Denova, known for its extensive deposits of baradium ore, has been seized by a band of mercenaries and veteran Imperial defectors with mysterious motives. If they are not dislodged, the explosive arsenal they can create will give them the power to destroy any armed force – Republic or Imperial. On Corellia, a corrupt councilor attempts to maximize hypermatter profits by playing both sides of the conflict, and the crazed mastermind behind the Rakghoul outbreak, discovered on Ord Mantell, continues to threaten the lives of all sentient beings in the galaxy…

Game Update 1.2 – Legacy introduces exciting new content and features for all Star Wars™: The Old Republic™ players. Dig deeper into your personal Star Wars saga with the expanded Legacy system! Construct your family tree and unlock new rewards, abilities, and perks for all the characters in your Legacy as you advance your characters.

Visit the Black Hole area on Corellia to complete new level 50 daily missions, experience the finale of the Rakghoul outbreak storyline in the Lost Island Flashpoint, and get ready to challenge the mercenary warlord Kephess and his deadly allies for control of Denova’s critical resources in the all-new Operation: Explosive Conflict. You’ll also have the chance to face off against your foes or participate in a same-faction training mission in the all-new Novare Coast Warzone, a 3-point domination battle!

Game Update 1.2 brings even more new features to Star Wars: The Old Republic. UI Customization has been added to the game! Detach, move, resize, and arrange UI elements to suit your personal playstyle in the new Interface Editor. Guild Banks are also available – store and share resources with your guild! Additions and changes have been made to Crew Skills, classes, and more – read the full patch notes to discover all the changes!

Date: Apr 7, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Star Wars™: The Old Republic™
Game Update 1.2 PTS Patch Notes

These notes detail changes made to the PTS server on 4/6/2012. These changes ONLY apply to the PTS server.

Date: Apr 4, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: 1 comment

Star Wars™: The Old Republic™
Game Update 1.2 PTS Patch Notes

These notes detail changes made to the PTS server on 4/4/2012. These changes apply ONLY to the PTS server.

Date: Mar 27, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Star Wars™: The Old Republic™
Game Update 1.2 PTS Patch Notes

These notes detail changes made to the PTS server on 3/27/2012. These changes ONLY apply to the PTS server.

Date: Mar 22, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Star Wars™: The Old Republic™
Game Update 1.2 PTS Patch Notes

These notes detail changes made to the PTS server on 3/22/2012. These changes ONLY apply to the PTS server.

Date: Mar 17, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: 2 comments

Star Wars™: The Old Republic™
Game Update 1.2 PTS Patch Notes

The patch notes published for the Public Test Server are not final and are subject to change. Currently, only English notes are available, but French and German versions will be published when they are available.

Date: Feb 28, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: 2 comments

Star Wars™: The Old Republic™ – 1.1.5 Patch Notes

Because development is ongoing during testing, it should be noted that all changes and updates listed in the patch notes should be considered incomplete and are subject to change or removal before release to the live servers. The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.

Date: Feb 7, 2012  |  Written by Patch Notes  |  Posted Under: Patch Notes  |  DISQUS With Us: 1 comment

1.1.2 Patch Notes — 2/7/2012

Classes and Combat

    Combat Ability Responsiveness

  • Further improved response time for ability activation requests, especially in low-framerate situations.
  • The activation bar now appears at the correct time (when the activation of an ability begins) and disappears when activation is complete.
  • Instant combat abilities no longer occasionally start their combat animations twice, resulting in jerky behavior on the executing player’s client.
  • The display of the floating text from instant healing abilities is no longer delayed by the animation on the client and now properly reflects the time the effect happens on the server.
  • Abilities on cooldown are now more easily distinguished from abilities that can be used.

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