Date: Mar 28, 2012  |  Written by Laura H.  |  Posted Under: Article, Featured Article  |  DISQUS With Us: 4 comments

One of the coolest game update 1.2 additions is the ability to finally customize SWTOR’s player user interface (UI). This feature has been asked for since early beta, and it’s easy to understand why. Most modern MMOs all have ways to tailor the UI to meet a player’s needs. A good UI is helpful for so many reasons, and can be crucial to all types of gaming playstyles.

In today’s MMO world, options are important. This is especially the case when it comes to a player’s UI. Luckily, BioWare finally got the hint and gave us our customization options. The feature is available for player testing on the PTS server currently. After playing with it a bit, I decided to write a basic primer on some of its features and options.

Date: Mar 26, 2012  |  Written by Skeleton Jack  |  Posted Under: News  |  DISQUS With Us: 1 comment

Dev Tracker, Star Wars: The Old Republic

If you missed what’s happening with the itemization changes in 1.2 many items are receiving new stats, including Rakata gear.  But what has some players worried is that they replaced their enhancements that had too much accuracy on them.  So will these new Enhancements be better?

Originally posted by Georg Zoeller (Source)

Hey, some answers.
1. Yes, we have updated the stat distribution on Rakata gear with 1.2.

2. If you have not modified your gear, it will seamlessly update the mods inside when you log into the game the first time after the patch has been applied.

3. If you have modified your gear, it will retain any changes you have made. Any mods you didn’t change out will update.

4. Restoring the original mods into the item, before 1.2, will cause them to upgrade at the time of the patch.

Want to see what the stat changes look like?  Curious how much of a change there really is?  Click Continue Reading.

Date: Mar 22, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

A screenshot of the new race selections from the new Legacy Updates coming up in 1.2.

Date: Mar 22, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Star Wars™: The Old Republic™
Game Update 1.2 PTS Patch Notes

These notes detail changes made to the PTS server on 3/22/2012. These changes ONLY apply to the PTS server.

Date: Mar 20, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Dev Tracker, Star Wars: The Old Republic

Since the launch of Star Wars™: The Old Republic™, the Crew Skill system has been incredibly popular. Every week in-game, 52 million items are produced or harvested, 4.5 million item mods are installed and more than 35 million items change hands. Players actively participating in the Crew Skill system are generally better geared and have more credits in the bank than pure consumers.

That said, we still believe the Crew Skills can be made better. Without further ado, here are some of the things you can expect for your profession when Game Update 1.2: Legacy goes live.

Date: Mar 17, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: 2 comments

Star Wars™: The Old Republic™
Game Update 1.2 PTS Patch Notes

The patch notes published for the Public Test Server are not final and are subject to change. Currently, only English notes are available, but French and German versions will be published when they are available.

Date: Mar 14, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: 4 comments gives us a preivew of what to expect with the Legacy system in patch 1.2:

  • Completing Act Two (around level 40) on any class will unlock a class-specific emote that corresponds with your root class.
  • Completing Act Three (at max-level) as an Empire class unlocks the following abilities for everyone in your legacy: Flamethrower (Bounty Hunter), Lightning Storm (Sith Inquisitor), Force Choke (Sith Warrior), Orbital Strike (Imperial Agent). For Republic classes: Project (Jedi Consular), Force Sweep (Jedi Knight), Sticky Grenade (Republic Trooper), Dirty Kick (Smuggler). I
  • Maxing out affection with all five companion types will net each of your characters a total of +50 boost to their Presence stat, a 5-minute reduction on the cooldown for the super-powerful Heroic Moment ability, and a 1-minute addition to the duration of the buff that Heroic Moment gives you.
  • To purchase a race, which unlocks it for all class types without having to level a character of that race to 50 first, will cost you 1.5 million credits for each race. In addition, you must be legacy level 8 to buy it.
  • 6. All the unlocks for increasing your social rank are emotes. The best emote is /doublelasers (costs 150k and requires level 15 Legacy). The weirdest is /weld (costs 50k and requires level 12 Legacy).

Additional perks we’ve found include Spring being moved to level 1, faster sprint speeds with a buff called Jetpacks and Rocket Boots. You will also be able to purchase training dummies, mailboxes, repair droids and GTNs for your ship. Crew skills will get boosted by purchasing cores for your ship. Also, NPCs will drop legacy tokens that you can use to purchase low level gear to what we believe will be SWTOR’s version of WOW’s heirlooms.

Keep reading for a list of information gleaned from the internet.

Date: Mar 12, 2012  |  Written by Laura H.  |  Posted Under: Article, FORCE Exclusives  |  DISQUS With Us: 10 comments

To many Star Wars: The Old Republic players, the details on patch 1.2 came as a breath of fresh air in an endgame that seems to already be getting a bit stagnant. In case you didn’t catch the update, here’s a link to BioWare’s video announcement. 1.2 promises a lot of cool additions and features we’ve been waiting a while for. New content across the board, some majorly-needed UI adjustments, some class balance adjustments, new gear, guild banks, PvP adjustments, crafting additions, and finally, a complete legacy system.

The legacy system is something that created a lot of varied fan feedback from early on. Most players loved the idea of a surname, but many didn’t feel comfortable with the idea of a family tree imposed upon all of their characters on a given server. Most of us decided that the idea of rewards for such a system created a sense of uniqueness among players and would give the game a fun spin. It was a disappointment when the rewards didn’t make it into TOR’s launch, but now we’re able to take a look at them and figure out just how they stack up to our expectations.

Date: Mar 9, 2012  |  Written by Jason Dodge  |  Posted Under: Pro-Tip  |  DISQUS With Us: 1 comment

This one is from Georg Zoeller himself:

Originally posted by GeorgZoeller (Source)

In 1.2, the following things will happen:

1) The cost for training will go down across all tiers.
2) The cost for tier 3 speeder models will go up across the board.
3) Certain landspeeder models will be removed from the game (the ones on sale right now).

The net result will be a significant reduction in level-up license training costs as well as a measurable reduction in the acquisition of your level 50 speeder. Purchasing additional speeders at level 50 will be more expensive, something you could call a luxury tax

TL;DR: If you want to game the system and save money, buy your tier 3 speeder now and wait to get the corresponding license after 1.2 goes live.

Date: Mar 5, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: 2 comments

Straight from the Guild Summit, here is the Patch 1.2 Trailer.

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