Date: May 7, 2013  |  Written by Silverstrike  |  Posted Under: Article, Buzz  |  DISQUS With Us: 1 comment

Force Junkies LF writers

Do you enjoy writing SWTOR guides for your fellow guildmates or on the official forums? Are you always maximizing your GTN profits and coming up with new, awesome ideas for DPS rotations? If so, we want to hear from you!

Force Junkies is looking to add a few more enthusiastic, talented volunteer writers to our team. This time around we’re looking for specific columns to be written.

  • Crew Skills and Credits
  • Professional Tank
  • Dealing Damage
  • Warzone Combat Log

If you know your class like the back of your own hand and constantly lead Ops, you might be the Sith or Pub we’re looking for.

All that we ask is that you’re a true fan of the game and can show us that you know a thing or two about writing. You’re more than welcome to set your own schedule and write whenever your feel inspired..

If you have any questions or would like to apply to become a writer for Junkies Nation and Force Junkies, please feel free to contact Jason Dodge at dreagon@rerollz.net or Garrett Charkalis at garret@rerollz.com. Make sure to have a writing sample handy when you contact us!

/Salute

Silverstrike

Date: Dec 17, 2012  |  Written by Silverstrike  |  Posted Under: Article  |  DISQUS With Us: 5 comments

What does it take to become a Healer in Star Wars the Old Republic? If you’ve never thought about filling that role, or want more information on how to start, read on fellow Medic.

How do you become a Healer in SWTOR? The first step is choosing the right advanced class.

  • Imperial Agents > Operatives using the Medicine Talent Tree
  • Smugglers > Scoundrels using the Sawbones Talent Tree
  • Inquisitors > Sorcerers using the Corruption Talent Tree
  • Consular > Sage using the Seer Talent Tree
  • Bounty Hunter > Mercenary using the Bodyguard Talent Tree
  • Trooper > Commando using the Combat Medic Talent Tree

This page at Torhead contains all the Advanced Class Talent Trees. Check out the Healing skill tree for each Advanced Class to get a feel for it. This will help you pick the right flavor Healing class.

Date: Mar 21, 2012  |  Written by http://swtor.junkiesnation.com/wp-content/uploads/sites/7/2012/03/operations-square-mode.jpg  |  Posted Under: Article, Column, Featured Article  |  DISQUS With Us: 15 comments

In a recent interview at the Guild Summit Georg Zoeller had this to say:

Georg Zoeller: (Source) I don’t think three Operations is optimal; you probably want to go at least four or five but that’s not necessarily my call. That is Gabe’s call and everyone else who is involved, but we need to build a nice state of endgame. We’re building up and yes, at some point you have the discussion “which point do we have an accessibility problem?” You need to be able to get new blood in there.

If you’re not sure what he’s talking about, they announced that the 3 modes for Operations will now be Story Mode, Hard Mode, and Nightmare Mode. The 1.2 Legacy Patch will release a new Operation that has a Story Mode and a Hard Mode only. Sometime in the future, most likely 1.2.1 or 1.2.2, Nightmare Mode will be released as well.

In addition to this they will be adding new mechanics to Hard Mode (not new animations), and Nightmare Mode will also have additional mechanics beyond Hard Mode.  They said that Nightmare needed to be a nightmare.  If you missed my article, The Heroes of MMO’s, I talk about some of the changes that needed to be made and are in fact currently in the pipeline for release.

What’s amazing about Georg’s statement is that he recognizes and sees that the range of player skill and need for challenge can’t be neatly quantified by three simple degrees.  That in fact to reach everyone equally they need a more diverse scaling method to satisfy all of their players.  I for one am truly impressed with that level of foresight and open mindedness.

But what about you guys?  What do you think of having possibly four to five different Modes for Operations?  Keep in mind that all Operations are intended to be on the same lockout except for Story Mode (the easiest setting), so you’d only be doing one “difficult” Ops each week.  Leave a comment below telling us what you think!

-Suffer Well Brothers and Sisters…

Twitters: @SkeletonJack_
Twitch TV: /skeleton_jack

Date: Feb 15, 2012  |  Written by Skeleton Jack  |  Posted Under: Article, Column, sidebararticlelist  |  DISQUS With Us: 18 comments

SWTOR has bugs.  Shocking, I know…  Today it’s time to set my fan boy hat to the side and delve into the dark side.  The fact of the matter is that SWTOR has been bungling up some pretty basic things about MMO’s.  And while there are other peripheral issues that need to be addressed as well (such as the terrible GTN), today’s focus is exploits and bugs.

Want to know more about Ops bugs, PTR issues, and the ever borked Ilum?  Click on “Continue Reading”.  Or else…