Date: Feb 13, 2013  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: 1 comment

1.7 gree

Game Update 1.7 is fresh off the shelves today, and along with the new galactic reputation feature and the Relics of the Gree event, there were a couple of changes and side effects to changes that did not make the original Patch Notes. These changes were announced on the forums today in the form of dev tracker posts:

Originally posted by JovethGonzalez (Source)


With Game Update 1.7, we introduced the new Legacy Character Perk, Priority Transport: Personal Starship. This allows players to quickly shuttle to their personal starships. This ability normally has a 24 hr cooldown, and players have the option to purchase Legacy Global Unlocks to reduce this cooldown.

Unfortunately, with Game Update 1.7, there is a bug which automatically unlocks the three levels of Legacy Global Unlocks for any players that is level 20 or above.

This is not intended and will be fixed in an upcoming patch. What this means is that, for those of you who have unlocked the Personal Starship as a Character Perk, you will no longer have 1 hr cooldowns for this ability, and you will have to unlock Legacy Global Unlocks to reduce the standard 24 hr cooldown. This will happen after the aforementioned patch.

We apologize for any inconvenience, but we hope that you enjoy this “trial” period for Improved Priority Transport: Personal Starship levels I, II, and III.

Keep reading to see a dev tracker response on changes made to the GTN in Game Update 1.7.

Date: Jul 31, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: 2 comments

SWTOR’s Legacy system is unique in the fact that it can be used to easily add quality-of-life features to the game in the form of Legacy perks. Most of the perks so far haven’t been game content, but rather– cool bonuses that make life easier. And speaking of content, since we’re kind of in a new content “in between patch” void at the moment, it’s an ideal time for players to think outside the box a little bit and imagine what other types of quality-of-perks they’d like to see added to the Legacy system.

One thread on the official forums has been made just for that purpose. In it, some players have very good ideas. We thought we’d share some of them. Keep reading, and feel free to add your own suggestions in the comments section!

Date: Jun 12, 2012  |  Written by Laura Hardgrave  |  Posted Under: Article  |  DISQUS With Us: No comments yet

Currently on the PTS, Game Update 1.3′s new Legacy perks are available for player testing. Here is a preview of them, along with screenshots of tooltips, information about the different ranks, costs, and cooldowns for each of the abilities. There are four new types of perks: advancement, companion, travel, and convenience. Like other Legacy perks, they can be unlocked with Legacy levels or with credits. Most have multiple ranks.

Unless otherwise noted, all higher ranks require previous ranks to be unlocked. Every new Legacy perk added in 1.3 is only unlockable for one character at a time. These perks aren’t account-wide. Note: All information listed here and on the PTS is subject to change at any time. For each category, costs, etc. are listed in this manner: Rank 1, Rank 2, Rank 3.

Date: Mar 12, 2012  |  Written by Laura H.  |  Posted Under: Article, FORCE Exclusives  |  DISQUS With Us: 10 comments

To many Star Wars: The Old Republic players, the details on patch 1.2 came as a breath of fresh air in an endgame that seems to already be getting a bit stagnant. In case you didn’t catch the update, here’s a link to BioWare’s video announcement. 1.2 promises a lot of cool additions and features we’ve been waiting a while for. New content across the board, some majorly-needed UI adjustments, some class balance adjustments, new gear, guild banks, PvP adjustments, crafting additions, and finally, a complete legacy system.

The legacy system is something that created a lot of varied fan feedback from early on. Most players loved the idea of a surname, but many didn’t feel comfortable with the idea of a family tree imposed upon all of their characters on a given server. Most of us decided that the idea of rewards for such a system created a sense of uniqueness among players and would give the game a fun spin. It was a disappointment when the rewards didn’t make it into TOR’s launch, but now we’re able to take a look at them and figure out just how they stack up to our expectations.