Date: Mar 27, 2012  |  Written by Skeleton Jack  |  Posted Under: News, Uncategorized  |  DISQUS With Us: 2 comments

If you missed my previous article BioWare Blunders? End Game Gear System Design with 1.2 you need to check it out.  George Zoeller touched back upon this subject saying that they would redress the issues with crit crafted armor sometime after 1.2 release.

Originally posted by Georg Zoeller (Source)


In the mid-term (e.g. past Game Update 1.2), we are planning on adding means to the game that allow you to add augment slots to equipment you already have.

So while critical crafted appearances are the only source of augment slots in Game Update 1.2., this is a temporary arrangement that will change in the future when we implement means to retrofit existing gear (including social) with augment slots (without devaluing crafters in the process).

This is great news as the prospect of having to RE difficult to attain gear such as War Hero armor will prove nightmarish at best.  Also, keeping crafters involved is the best course of action for a thriving in game economy.

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Date: Mar 20, 2012  |  Written by Skeleton Jack  |  Posted Under: Article, Featured Article  |  DISQUS With Us: 18 comments

I put off writing this article as I was trying to do more research to prove my theory wrong; however the Dev Blog by Georg Zoeller today laid down the cement for this in the 1.2 Patch.  So if you read that post you may be already guessing that this is tied directly to the gear and crafting system.

This may or may not be an inherent flaw, but this points to BioWare spending a great deal of resources on potentially unused content that will go into the game.  What is this potential flaw to the crafting and end game loot system?  Click Continue Reading.