Date: Aug 11, 2012  |  Written by Laura Hardgrave  |  Posted Under: News  |  DISQUS With Us: No comments yet

Yesterday’s Q&A was a special edition that focuced on many of the questions players had in regards to the recently-announced free-to-play business model switch coming to SWTOR in fall 2012. BioWare also announced that this is the last weekly Q&A we’ll see, and that the team will be discontinuing the community series. This announcement is posted at the end of the article.

The team reassured the community that we’ll be seeing frequent updates and community interactions in place of the Q&A, and that on occasion, BioWare will hold focused Q&A sessions similar to this free-to-play edition, where specific features will be discussed. The team also said they will be updating the BioWare news blog more often.

Date: Jul 23, 2012  |  Written by Laura Hardgrave  |  Posted Under: News  |  DISQUS With Us: No comments yet

Last’s week’s somewhat-delayed Community Q&A came out today, and in it several questions were answered. Among them, BioWare staff members discussed Campaign gear, ability cooldowns in PvP, the future of class balance changes, PvE relics, and the possible crafting of unique color crystals. Keep reading for the full Q&A.

Date: Jul 13, 2012  |  Written by Laura Hardgrave  |  Posted Under: News  |  DISQUS With Us: No comments yet

In this week’s Community Q&A session, BioWare’s team answers some questions about the recent Game Update 1.3 credit sinks in SWTOR, Deception Assassins, the lack of an Operative/Scoundrel gap closer, developer team design philosophy regarding new planets, and removed codex entries. Keep reading for all the answers.

Date: Jul 6, 2012  |  Written by Laura Hardgrave  |  Posted Under: News  |  DISQUS With Us: No comments yet

Here is this week’s Q&A session, with some questions and answers regarding new player species, the order of the SWTOR storylines, some thoughts on recent Marksmanship and Sharpshooter changes, companion tanks, and the Resolve bar. Keep reading for the complete list of questions.

Date: Jun 29, 2012  |  Written by Laura Hardgrave  |  Posted Under: News  |  DISQUS With Us: No comments yet

Here is this week’s Community Q&A, including questions about Voidstar, Expertise, and some questions about future implementations and features in SWTOR. Continue reading for the full session.

Date: Jun 25, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

Here is this week’s Q&A Community Response, where we take some of last Friday’s questions and corresponding answers, and provide some of the feedback straight from the community. Make sure and check out the full Q&A posts for all of the questions, because we’re only going to be covering some of the highlights.

During June 22nd’s community Q&A we got some interesting behind-the-scenes answers, and one of BioWare’s famous Soon™ replies to a question often seen on the forums these days. Here is the community response thread on the official forums, where the community responses are taken from.

Date: Jun 18, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

We’re going to be starting a weekly response summary of BioWare’s community Q&A sessions, where we’ll take a couple interesting questions and corresponding answers every week, and provide some of the feedback straight from the community regarding those answers. Make sure and check out the full Q&A posts for all of the questions, because we’re only going to be covering some of the highlights.

During last week’s community Q&A a few interesting questions were selected. Some answers were repeats of information already received, but there were a couple new bits of information. Here is the community response thread on the official forums, where the community responses are taken from.

Date: Jun 18, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Last week’s Q&A brought us a list of questions regarding PVP, ranked warzones, the looking for group tool and even something about HK’s.

GarrickBlackSun: I understand he is a long way off, but could you please possibly give us any sort of clearer or better insight to the unlocking of HK-51?

Daniel Erickson (Lead Game Designer): The only thing we’re saying today is its going to take a serious amount of work, involves a galaxy-wide mission, introduces some different ways of playing the game and most people will need to have a 50 of one faction and at least a mid-level character from the other faction. Get working on those Legacy characters!

For the full Q&A post, please keep reading.

Date: Jun 4, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: 1 comment

During last Friday’s Community Q&A session, one very good question regarding what happens after servers transfers was asked:

“What will you be doing to keep guilds and server communities together once server transfer is implemented?”

Here is the answer that was received:

Joveth Gonzalez (Online Community Manager): “Once server transfers are implemented, we will re-evaluate our server group forums and make any changes that are necessary. We also have Community Coordinator Eric Musco as the liaison to guilds and he has a lot of good ideas on how to work with them. Finally, we’re going to begin to highlight server community events on the Community Blog section of our site to make sure that they get proper attention. Rest assured that guilds and server communities are part of our overall focus within the community team.”

Not a terrible answer, but both the question and its answer avoided one of the largest questions on many SWTOR players’ minds right now regarding the upcoming server transfers: What if server transfers aren’t enough?

Date: Jun 4, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

We missed the Q&A last Friday (6/1) and we’re thinking you might of too! Check out this weeks Q&A as the developers answer questions about the highly anticipated 1.3 game update.

Lymain: You announced that Ranked Warzones are still on track for Game Update 1.3 in the May 25th Q&A. Is the plan still to implement this feature incrementally, starting with only pre-made teams of eight? Will queues be cross-server initially? Or will cross-server queues be implemented at some point after the first stage of Ranked Warzones makes it live?

Daniel Erickson (Lead Game Designer): That is correct. First implementation (pre-season) will be pre-made teams of eight and will not be cross-server.

JimG: For the new augment slots for Game Update 1.3, will the tier of augment slot raise the level required to equip the gear? For example, if I have a level 11 piece of orange gear and add the highest tier augment slot to it, can I still equip it at level 11 assuming I don’t put an augment in it that exceeds my level?

Daniel: You can still equip the item so long as you don’t put mods that exceed your level into the augment slot. In addition, the high tier augment slot can use any augment of a lower tier as well so you can steadily upgrade with level-appropriate augments without having to worry about upgrading the slot itself since you put the highest tier slot on to start.

Read the rest of the Q&A over on the official community page.

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