Date: Jul 6, 2012  |  Written by Laura Hardgrave  |  Posted Under: Article  |  DISQUS With Us: 2 comments

I’m sure that by now, we’ve all experienced lines from our characters that have made us laugh out loud and cheer them on, whether they’re punching bad guys, belittling good guys, or, well, just being charmingly clever and/or a goofball (often at the same time). I know I have. My Smuggler’s probably my favorite source of amusing one-liners, though I’ve seen some great lines from my Sith Warrior, Bounty Hunter, Trooper, and my friend’s Sith Inquisitor. There’s good material to be found in every class story. BioWare’s writing team did a pretty awesome job with most of the dialog, and created some memorable moments.

When SWTOR launched, I started a list of memorable character lines, and have been adding to that list ever since. I finally decided it was high time to share that list! I also couldn’t help but add to the list using some suggestions from fellow SWTOR players. Some of these may be slightly paraphrased, as a warning, so if you notice any glaring mistakes, drop me a line in the comments section. Oh, and if you have any additional suggestions for my ‘huge list o’ cool lines’, feel free to to chime in with them!

Date: Jun 28, 2012  |  Written by Laura Hardgrave  |  Posted Under: Article  |  DISQUS With Us: 6 comments

I’m sure that by now, we’ve all experienced lines from our characters that have made us laugh out loud and cheer them on, whether they’re punching bad guys, belittling good guys, or, well, just being charmingly clever and/or a goofball (often at the same time). I know I have. My Smuggler’s probably my favorite source of amusing one-liners, though I’ve seen some great lines from my Sith Warrior, Bounty Hunter, Trooper, and my friend’s Sith Inquisitor. There’s good material to be found in every class story. BioWare’s writing team did a pretty awesome job with most of the dialog, and created some memorable moments.

When SWTOR launched, I started a list of memorable character lines, and have been adding to that list ever since. I finally decided it was high time to share that list! I also couldn’t help but add to the list using some suggestions from fellow SWTOR players. Some of these may be slightly paraphrased, as a warning, so if you notice any glaring mistakes, drop me a line in the comments section. Oh, and if you have any additional suggestions for my ‘huge list o’ cool lines’, feel free to to chime in with them!

Date: Oct 6, 2011  |  Written by Jason Dodge  |  Posted Under: News, sidebararticlelist  |  DISQUS With Us: No comments yet

dev tracker

Georg Zoeller posted a fantastically detailed description of Bioware’s design philosophy regarding Advanced Class and how their different roles fit in with each other on different power levels.

Also, another post by Georg where he explains why they have a 1.5 second global cooldown. The down and dirty of it is, that they use the 1.5 second delay to sync up combat animations with damage numbers so you get a consistent feel throughout the game.

Originally posted by GeorgZoeller (Source)


Hey guys,

Because the Dev Tracker is a bit wonky again and doesn’t show my post, and because translating my English post to German and then back to English isn’t producing the most reliable results (Oh god, they did what???), here’s the Class Design Philosophy post again, in original source:

“Just to chime in about our class design philosophy here. We’ve explained this a number of times already during development, but now that we’ve been running large scale testing for a while and have solidified a lot of the design, I think it’s time to explain what we’re doing and why.

In regards to class roles, we do things differently than some other games which people might be used to. That creates some anxiety and questions, so let me explain.