
Goodbye NDA. Hello oodles of Star Wars: The Old Republic goodies! In the weeks to come, I’m going to be using Laura Shot Third to highlight some of the impressions and information I’ve gathered from my own beta experiences. The first class I’ll be focusing on is the Scoundrel Smuggler. I’m sure I’ll hit on other classes as well, since I’m more than a bit of an altoholic. But for now, let’s blast stuff up. First target on the list: Smuggler gameplay impressions and advice for levels 1-10.
The early reviews weren’t kidding– the Smuggler story is a blast to play through. I’m not going to get into spoilers here, but let’s just say that the storyline grabs you and keeps you moving. It’s full of just enough devious undertakings to make you really feel like a Smuggler, but not to the point where you’re unable to pull off a light side character and feel decent about it. That’s one of the things I enjoyed most about it, actually. I ended up rolling two Smugglers, and just for kicks I took them on different morality paths. Both felt genuine.






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