Date: Jul 10, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

With the addition of Ranked Warzones, many PvP players are becoming frustrated about the current scoring system in Voidstar when it comes to matches that end in a draw. The scoring system currently randomly awards a winning team when this happens, ignoring all other aspects of the match as far as kills and successful defenses go. The system has been around since beta, and players understandably want something less random.

A thread was created yesterday in the PvP forums where players discussed their frustration over the current scoring system, and suggested some ideas for fixes. A BioWare Customer Service representative stopped by and issued an update, announcing a change coming to Voidstar’s scoring system:

Originally posted by AllisonBerryman (Source)


Hey everyone! I just talked with Rob Hinkle on the PvP team about this, and he let me know that:

1) Yes, right now, if neither team breaches the first set of doors, the winner is determined randomly (in case anyone wasn’t sure).

2) We have a change coming that will determine the winner in this case by taking each team’s number of kills into account.

Thanks for posting to let us know your thoughts on this topic!

Date: Jul 9, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: 3 comments

Last week, an interesting GameSpy article caught the eyes of a few SWTOR players. Why? Because it critiqued SWTOR in a way that not a lot of press articles and critics are talking about– it critiqued its “fluff”. Fluff, when used to describe MMO features, often refers to the social features that stand out to roleplayers in particular, but every type of gamer can get enjoyment from fluff.

Collectable items, vanity pets, cool mounts, roleplay events held in taverns and cantinas, achievements, mini games, tradeskills, and holiday events can all be constituted as fluff, and if game developers are smart, they use these social features both as a lure for players and as a way to simply show off the game world. Fluff is immersive, which is why it speaks to so many players. It lets MMOs become a virtual home to us instead of just a virtual place to shoot bad guys. SWTOR’s problem, according to the article? There’s too much shooting, and not enough fluff– which is pretty disappointing given the universe it’s based off.

Date: Jul 6, 2012  |  Written by Laura Hardgrave  |  Posted Under: News  |  DISQUS With Us: No comments yet

Today we received a second episode of the official SWTOR podcast. It comes complete with a glimpse of some behind-the-scenes philosophies on flashpoint and operation design, along with some previously-recorded footage about Game Update 1.3.

Hello everyone! My name is Eric Musco and I, along with Brooks Guthrie are happy to bring you episode two of the official Star Wars™: The Old Republic™ podcast, “Nightmare Mode”. You can listen by using the embedded player, by downloading and listening on your preferred MP3 player, by subscribing and listening on iTunes or check it out on our YouTube channel.

In episode two, we sit down with Jesse Sky and George Smith to talk about the design philosophy behind some of our existing Operations and what the future of Operations and Flashpoints looks like for SWTOR, including Nightmare mode. We also talk with William Wallace about some of the great new character perks that you can unlock through the Legacy system now that Game Update 1.3 is live. As always, if you have any questions or comments about the show, feel free to stop by this forum thread and let us know.

Thanks for listening!

Give the podcast a listen here. There’s even a transcription available!

Date: Jul 6, 2012  |  Written by Laura Hardgrave  |  Posted Under: News  |  DISQUS With Us: No comments yet

Here is this week’s Q&A session, with some questions and answers regarding new player species, the order of the SWTOR storylines, some thoughts on recent Marksmanship and Sharpshooter changes, companion tanks, and the Resolve bar. Keep reading for the complete list of questions.

Date: Jul 6, 2012  |  Written by Laura Hardgrave  |  Posted Under: Article  |  DISQUS With Us: 2 comments

I’m sure that by now, we’ve all experienced lines from our characters that have made us laugh out loud and cheer them on, whether they’re punching bad guys, belittling good guys, or, well, just being charmingly clever and/or a goofball (often at the same time). I know I have. My Smuggler’s probably my favorite source of amusing one-liners, though I’ve seen some great lines from my Sith Warrior, Bounty Hunter, Trooper, and my friend’s Sith Inquisitor. There’s good material to be found in every class story. BioWare’s writing team did a pretty awesome job with most of the dialog, and created some memorable moments.

When SWTOR launched, I started a list of memorable character lines, and have been adding to that list ever since. I finally decided it was high time to share that list! I also couldn’t help but add to the list using some suggestions from fellow SWTOR players. Some of these may be slightly paraphrased, as a warning, so if you notice any glaring mistakes, drop me a line in the comments section. Oh, and if you have any additional suggestions for my ‘huge list o’ cool lines’, feel free to to chime in with them!

Date: Jul 6, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

BioWare is currently offering rewards for players who have active accounts on SWTOR and have taken part in the server transfer program (or just happen to be on one of the destination servers). This means that both players who have already transferred and players that transfer now will be eligible. It seems that the goal here is to get more players transferred and off of the quickly-emptying origin servers.

All of the details can found here. The rewards are pictured above, a little Gannifari companion and 25 Black Hole Commendations. Players eligible for these rewards will receive both, and each character transferred will receive them.

Originally posted by CourtneyWoods (Source)


The response to the Free Character Transfer Service so far has been fantastic. Hundreds of thousands of players have already taken advantage of this free service to move their characters to new servers where it’s easier to find groups and play with friends. This initial service is still available and allows qualifying characters to be transferred at no charge from selected origin servers to selected destination servers.

In appreciation for the community’s support of the Free Character Transfer service, we are giving all characters on qualifying servers (including all destination servers) an in-game pet, the Gannifari, and 25 Black Hole Commendations to help purchase high level gear. Visit www.swtor.com/transfer for a list of qualifying servers.

If you haven’t moved your characters yet, it’s not too late. Transfer now to receive these in-game rewards!

Read More

Date: Jul 5, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: 5 comments

MMORPG.come weighed in yesterday with some ideas on what a free-to-play Star Wars: The Old Republic model might look like. The full column can be found here. The term F2P (free-to-play) has been thrown around quite a bit in these past few months when it comes to SWTOR, but not just because of the worldwide decreasing server populations. That has a lot to do with it, sure, but many players simply feel SWTOR’s model would be well-suited to a F2P model.

Date: Jul 4, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

SWTOR’s limited vision of server transfers has been rather complicated for players on the various RP-PvP servers around the world. Earlier this week, BioWare provided the three EU RP-PvP servers with better transfer options. Yesterday, players on the West Coast RP-PvP server, Ajunta Pall, were finally given multiple transfer options as well.

The situation on Ajunta Pall wasn’t quite the same as on the EU servers, since in the NA case, the two RP-PvP servers both shared the same language, but for many players, the time zone difference (West Coast to East Coast) and latency difference were detrimental to their game time. Luckily, BioWare went ahead and offered the players some other choices.

Date: Jul 3, 2012  |  Written by Patch Notes  |  Posted Under: Patch Notes  |  DISQUS With Us: No comments yet

Group Finder

  • The Group Finder no longer displays multiple “Travel Now” dialogs when the group searches for a replacement while a player has the “Travel Now” dialog open already.
  • Categories that player has not queued for no longer appear in the “Queued For:” tooltip.
  • The Group Finder button is no longer visible when a player logs out of a higher-level character and back in to a character that is lower than level 10 (and therefore unable to use the Group Finder).
  • A confirmation dialog now informs players that they will need to start the content over again if they leave the “Find Replacement” queue.
  • Athiss, Mandalorian Raiders, The Red Reaper, Colicoid War Game, Cademimu, and Hammer Station can now be queued for even if the player already has the associated mission.
  • A tooltip on the Warzone “Join Queue” button now informs players that they cannot queue for a Warzone while engaged in Group Finder content.
  • Group leaders can now queue for a replacement player if group leadership was transferred manually after a group member quit or was vote-kicked.

Date: Jul 3, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

Here is this week’s Q&A Community Response, where we take some of last Friday’s questions and corresponding answers, and provide some of the feedback straight from the community. Make sure and check out the full Q&A posts for all of the questions, because we’re only going to be covering some of the highlights.

Last Friday’s Q&A, which can be found here, surprisingly, only consisted of five questions. Nonetheless, a couple of the questions generated some interesting community feedback, including one about future races perhaps coming to SWTOR, and one about Voidstar. Keep reading to find out more, and make sure and check out the complete community thread where this feedback is taken from.

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