Massively posted a two-part specific class guide to Huttball that offers tips and discuses strategies individual classes often use to succeed while playing a match in the Warzone. Players might think their particular class isn’t very useful in Huttball, but in reality, every class has a niche of sorts. Here is what the author says:
Admittedly, certain classes do have more utilities that make them a better fit for the game, but I believe every class has its role in this particular arena. And more importantly, I believe that every class can have fun and feel useful. However, some players need a bit of training.
The article goes on to explain specific strategies and abilities that players of various specs can think about using. It also describes the areas where each class will excel at in a Huttball match. In all likelihood, this advice is probably more suited toward newer players, but even experienced Huttball fans may learn a thing or two.
Here’s a sample of the Gunslinger/Sniper section:
Sure, Snipers and Gunslingers really only have one role: do as much damage as possible. But sometimes all you need to do is murder face. When you can do it like a Sniper or Gunslinger, your role in Huttball is vital. Three clean shots can take another player down easily: Ambush (Aimed Shot) then Snipe (Charged Burst) followed by Takedown (Quickdraw). The real trick is getting into a place where you can hunker down to pull off those shots. I like the spot just on the far side of the acid pit if I’m covering the center; if I’m covering the backhalf, I like the spot just at the top of the largest ramp. Remember, a Sith Warrior or Jedi Knight cannot jump to you if you are behind cover, and you can always blow someone back with Cover Pulse (Pulse Detonator) if he gets too close.