Date: Jun 21, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

If you were wondering about all the new changes coming in 1.3 regarding augment slots, flashpoint itemization, loot tables and more, Bioware has taken some time to share with you the whys and whats of what is coming.

Augment Slots:

Prior to Game Update 1.3, it was only possible to create an Augmented item through a critical crafting success. Augmented items have an additional mod slot, conveniently called an augment. Some of the most valuable items in the game right now are orange shells that have been crafted with an augment slot unlocked, because they have exceptional stat potential with their full complement of mod slots. While these items are cool, they are indicative of a systemic inequity between different types of items. That’s where Augment Tables come in.

Flashpoint Itemization:

To accompany the release of Group Finder, Game Update 1.3 includes a moderate update to the loot distribution in endgame Flashpoints. This is a partial re-itemization, so it utilizes primarily existing gear. The loot contents of almost all the endgame Flashpoint bosses have changed, with a few exceptions. While it may change on an individual case, here’s an overview of how the loot drops work now. Since this is an overview, it doesn’t include lots of the supplemental drops like tokens, rare items and schematics:

Read the rest of the entry on the official homepage.

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