Date: May 23, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: 12 comments

With update 1.3 looming over our heads, the biggest feature people are looking forward to is the LFG feature. In a recent interview conducted by Darth Hater we get the following quote:

DH: One of 1.3′s biggest features is the Looking For Group tool. Can you explain how it will work and what areas of the game players can use it (i.e. Flashpoints, Heroic Quests, Operations, etc.)? If not initially in 1.3, will a future release make it cross-server too?

Damion Schubert, Lead Systems Designer: At the launch of this feature (Game Update 1.3), we will not be doing cross-server flashpoints. There are a couple of reasons – first off, it’s a significant technical achievement, and we felt that pursuing it would not allow us to get the feature to you guys as quickly as it needs to happen. Secondly, most of the design team thinks that it’s not necessarily good for the community. When the odds are very low that you will never group with another player again, there is very little social pressure to not be a complete jerk to that person, which is not a particularly positive game experience. We may revisit this decision in the future if our metrics show that flashpoint queues are not firing enough, but in general, queue firing should be more about distribution of key roles (tank, healer, DPS) than about overall population.

For us, this is a big failure in the system. If Bioware’s main reason for not launching a full cross-server LFG system is technical, we can understand that since the systems needed are quiet complicated. However, Damion’s second reason, emphasized above, is a pretty ignorant of the genre as a whole. With SWTOR losing subscriptions and now after a round of layoffs, they need all the positive gameplay elements they can get.

Let’s take a look at gaming history. With the debut of the system in Warcraft, it was one of the most highly praised systems to hit the genre in a very long time and revitalized a game completely. Not only were people spending more time in game, playing with more people than ever before at level cap, the leveling portion of the game saw new life as old dungeons were being run again.

Fast forward to RIFT, who launched a LFG feature shortly after launch that was server only. That was soon corrected as queues never popped or players had to way 40+ minutes for it to trigger. By now, there should be enough examples in the industry to show that you need to take people from the largest pools possible.

The latest MMORPG to launch, TERA, has a cross-server queuing system in place already, and it’s wildly popular. Players often only have to wait minutes before getting into a dungeon they want.

So why does Bioware think that cross-server queues would be bad for the community? You have to balance the random person being a dick with people having fun playing your game. Let’s be honest, people are used to having fast queue times after playing TERA, RIFT and WOW. Why does Bioware think they are different?

If Bioware is concerned about building communities, then they need to develop social tools for players to create their own circle of friends. For example, you group with random guy and you enjoyed playing with him. Give him a +internets, and next time you are queued for a dungeon, players with your +internets are prioritized to be grouped with you again. The whole scoring system can be internalized and no one would ever know what their scores are.

Bioware should be less concerned with random people causing a problem in a group, and be more concerned with getting players to play their game longer. More time waiting for a group to pop gives players more time to decide to log out.

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  • Serge

    Excellent article

  • Szath

    Agree, great article! I hope Bioware is paying attention because they are shooting themselves in the foot left and right these days. 

  • Sam

    agreed

  • Gaulv

    I actually disagree in wow do to speak random jerks as you might say we’re so bad many of my friends refused to use lfg tool unless we qued as two of the five or four in this instance unless we are tanks and heals I’ll prob not see much fps with friends

  • TroubleShock

    I have been following this very closely and am very dissapointed that they aren’t even attempting cross server lfg. I usually have to play in the late evenings and it is becoming more and more difficult to do any group content at all. I’m trying to hold on SWTOR but you’re not making it easy!

  • http://twitter.com/RealTootzi Tootzi

    Seriously?  One of the many things that prevented me + a bunch of guildies from playing WOW again was the cross-server-lfg tool in WOW. It just felt so un-mmo and really destroyed the server community.

    Is this the only way to get the new generation of “got-to-catch-them-all-mmo-players” satisfied? :)

    Im glad and hope that they dont add it.

  • malfean

    Couldn’t disagree more. Cross server LFG destroyed the sense fo community in WoW, because there was no longer any kind of backlash for being a douchebag. Maybe, before leaping to a quick judgement about how Bioware is shooting themselves in the foot, you should see how it plays out then think about condemning it.

  • Zzat

    lol, all I can see happening is at the last minute bioware makes an update saying they aren’t adding the LFG system because it isn’t ready yet…kind of like what they did in 1.2 with ranked warzone.

  • Zzat

    As much exciment and praise I gave Star Wars when it first released hoping it would be the “next” mmo game to play, sadly disappointed me and failed to deliver after 5-6 months of playing it straight. Sadly if Bioware keeps on this road of not delivering what they promise, not fixing issues at a a steady pace, and most importantly not listening to the community then the game is doomed, and we can see this going Free-to-play sometime next year and if worse-worse comes to worse the game will be completely shut down some time in the near future.

  • http://twitter.com/_allusionist Karl

    *GONG*

  • Dantes

    This is a great site, but I lost a little respect for you guys after reading the editorial headline.

    Why are we all so certain it’s a “big mistake?” It’s feasible that cross-server queues will be no quicker that single server (with the exception of backwater, empty servers that hopefully transfers will address). What increases queue time isn’t necessarily the amount of players in the pool, but the amount of tanks / healers etc.

    Every game doesn’t have to be like WoW. And the more that SWTOR isn’t like WoW, the better as far as I’m concerned.

  • http://tricksofthedave.com/ Bubbadave

    This is a very good article and it is pretty much correct.  There will be a large number of people who either like or dislike whatever choice is made for SWtOR. I had MANY friends in WoW that completely refused to use the LFG because if you were average or lower in skill level, you were treated like trash. Even with the server only system being put in, I know people who won’t use it because of the bad taste the cross server systems left.
    That said, I’m in a between sort of place. I think that the cross server system would be a good idea, HOWEVER I don’t think it should be done the same as in the past. I strongly agree with the rating system suggested in this article, only refined to a higher level. If someone is a total jerk, give everyone the ability to rate someone down. Don’t say anyone did anything, just put an invisible tally mark on a person. Only while out of the FP, and only at certain milestones, let the player know they have X number of marks against them and that they have been put on a longer queue for Y number of Queues to knock off some of the negative points.

    The only real problem with any of these sort of rating systems would be that jerks could run in packs and coordinate negative points on random people, or even everyone they group with, just to be jerks and game the system. And putting a limit on the number of marks you can put out may fix that problem, but then people who need marks wouldn’t get them.  However, in the long run, it seems likely that Jerks would get more marks than normal players, so the magic would happen when Bioware was able to find the happy place where jerks adding marks to good players timed out before adding up while jerks got their marks fast enough to punish them enough to make them stop being jerks. 

    It’s a tough call as to which options would be best, but it’s my opinion that finding a way to add the cross server system in while limiting the stupidity that comes with it would be the best option. It would be quite a task to pull off, but the best route to take in the long run.