Date: Feb 16, 2012  |  Written by  |  Posted Under: News  |  DISQUS With Us: 3 comments

Star Wars™: The Old Republic™ – 1.1.4 Patch Notes

Because development is ongoing during testing, it should be noted that all changes and updates listed in the patch notes should be considered incomplete and are subject to change or removal before release to the live servers. The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.

General

  • The key formerly bound to /bug can now be mapped to any action and no longer opens the /bug window. The command is no longer able to be bound to a quickslot, but player can still type /bug in chat to open a new bug report.

Classes and Combat

General

  • Using abilities with indirect targeting (such as area of effect abilities) will no longer cause players to be flagged for PvP if a PvP-flagged player from the opposing faction is within the ability’s range, and the ability will have no effect on the PvP-flagged player.

Imperial Agent

Operative

  • Medical Therapy: Kolto Probe and Recuperative nanotech will now properly benefit from this skill.

Bounty Hunter

Powertech

  • Carbonize: PvP armor for Combat Tech will no longer prevent this skill from stunning enemies.

Flashpoints and Operations

Operations

Eternity Vault

  • Casting Mind Trap will no longer cause Soa to lose threat against his primary target.

Karagga’s Palace

  • G4-B3 Heavy Fabricator now has fewer hit points in Normal Mode.

Items

Vendors

  • “Show Usable” now properly filters to only show equipable items.

Missions and NPCs

Missions

Republic

  • Unlikely Allies: Resetting no longer requires players to abandon and re-acquire the mission in order to complete it.

PvP

Warzones

Alderaan Civil War

  • The Eastern Turret no longer fires twice under some circumstances when it is captured by the Imperials.

UI

General

  • Added a /version command.
  • Added several new preferences for cooldown appearance:
    • Show Ready Flash: Toggles a bright flash when an ability finishes cooldown.
    • Show Global Cooldown Ready Flash: Toggles a bright flash when an ability finishes global cooldown.
    • Cooldown Style: Changes the art style for the cooldown graphic.
    • Global Cooldown Style: Changes the art style for the global cooldown graphic.
    • Show Cooldown Timer: Toggles cooldown time text on top of the ability icon in the quickbar.

Bug Fixes

  • Sorting will now function properly in the Guild Window.
  • Items placed in a quickbar are no longer removed when training abilities.
  • Using Shift + Right Click to split a stack of usable items will no longer cause the item to be used.

Miscellaneous Bug Fixes

  • Players will no longer experience occasional disconnection when purchasing Crafting Materials from the GTN.

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  • MoJoe

    Vendors
    “Show Usable” now properly filters to only show equipable items.

    Wow..what a concept! Why do I feel like I’m paying to play an extended beta test?

  • Odine

    becasue basically you are. You can thank EA for rushing the game out the door!

  • Jim Lou Web Signup

    you guys and your moaning :p, you love a game but never have a good thing to say about it? Oh noooooo theres minor errors. wtf do you expect, you have any idea what goes into making somit this huge. Well im no expert either but I can assume it’s a lot of work. and they’ve done a better job than anyone before them. Keep it up good work bioware!!! and trust me Odine…you think EA are bad for money grabbing and rushing content realses… Go to LOTRO and see how turbine plays treats its customers, Your leave in a second.

    I’ve never enjoyed a games over all feel us much a swtor, epic…Just add an option so i can hide kira’s head gear xD