Date: Feb 15, 2012  |  Written by Skeleton Jack  |  Posted Under: Article, Column, sidebararticlelist  |  DISQUS With Us: 18 comments

SWTOR has bugs.  Shocking, I know…  Today it’s time to set my fan boy hat to the side and delve into the dark side.  The fact of the matter is that SWTOR has been bungling up some pretty basic things about MMO’s.  And while there are other peripheral issues that need to be addressed as well (such as the terrible GTN), today’s focus is exploits and bugs.

Want to know more about Ops bugs, PTR issues, and the ever borked Ilum?  Click on “Continue Reading”.  Or else…

The PTR

This is honestly where the majority of the issues with SWTOR are coming from.  New patches are going up on the PTR and are then rolled out to the Live servers within 2 weeks sometimes.  This is why you see fiasco’s where BioWare has to take the servers down a 2nd time one or two days later to issue emergency patches.

The concept of using pre-made characters at max level or using a character copy tool to get an existing character onto the PTR isn’t news.  It’s an old concept and a requirement in order to get things properly tested before release.  However BioWare didn’t bother to get this in, so new patches just introduce new bugs.

Stephen Reid:

I wanted to also address concerns about the Public Test Server. We’re working towards enabling character transfers so you can move your own character across and test new patches. Other ideas to allow the testing of high-level content have been explored, but ultimately character transfer is what we want to allow for everyone.

That is all fine and good, but the fact remains that this should have been in for release.  BioWare is using their paying subscribers on Live servers to test these patches because it’s not getting done on the PTR.  And that isn’t acceptable from either a business or customer service standpoint.

Emergency Patches

So lets start with January.  We’ll give BioWare December as a grace period since the game just launched.

  • 1.0.2 – Released 1/4/12, then required 1.0.2a (1/4), 1.0.2b (1/5), and 1.0.2c (1/6) to be rolled out.  I can’t confirm if the servers went down 3 times total, but they did at least once.  1.0.2b was the infamous /getdown patch.
  • 1.1.0 – Released 1/18/12, then required 1.1.0a on 1/19 bringing the servers down.  This was when players were farming the opposing faction players at their respawn points in Ilum.
  • 1.1.0b – Released 1/24/12, then required 1.1.0c on 1/28 bringing the servers down.  This was to fix player disconnect issues, but was also done on the weekend when more players are on than is typical.
  • 1.1.1 – Released 1/31/12, then required 1.1.1a on 2/2 bringing the servers down.  This was to fix freezing/hitching issues.
  • 1.1.2 – Released 2/7/12. then required 1.1.2a on 2/9 bringing the servers down.  This was to fix player kills not properly rewarding Valor and mission credit in Ilum.

So in less than one and a half months, the server has been brought down 5 times for an emergency patch if not more.  These are simply the times I can account for with 100% accuracy.

That’s bad any way you cut it.  Don’t just look at it as server downtime.  These are also *MAJOR* issues that have to be addressed immediately because of the negative impact they are having on the entire game community.

These emergency patches typically occur early am (typically 2am CST/GMT-6), so you may be thinking that at the very least this won’t affect too many players.  However you forgot to account for not just the late night US players, but also all of the overseas players as well.  

At a reported 1.7 million subs, if only 10% of the players played at that time, that would still be 170,000 players being frustrated by the server downtime alone.  And I’m just making that number up.  It is entirely feasible that the amount of players being affected by that time frame is larger than 10%.

Ilum

It’s bad.  Can you honestly describe it any other way?  Because not only does the entire zone suffer from poor design, but it’s also been riddled with exploits and bugs since release.  The most recent exploit is players go there in pre-formed raids and trade kills for hours on end, farming Valor at such a massively ridiculous rate that it’s possible to earn 10 or more Ranks post-Battlemaster (Valor 60) doing this in just one day.

PvP

If you’ve played PvP even a little bit then you’ve most likely suffered from a bug or exploit at some point.  To list just a few:

  • Ability Delay stopped you from using an ability when it would have made the difference between living or dying…
  • Knockback and Air Vent collision in Huttball making you 100% immobile until you either died, got pulled, or pushed again…
  • Leaping to someone or getting pulled to someone caused you to fall through the world…
  • Someone on the opposing team leaped over the starting wall in Voidstar, capping the door before the match even started…
  • Someone in Voidstar stood inside the door to cap it making themselves untargetable for a free cap…
  • Someone in Voidstar AoE’d the red wall so you couldn’t activate the controls to open it for the final door stage…

I could go on for quite some time, but you get the point.

PvE

A few of the end game PvE Ops bugs that I experienced myself are:

  • Bonethrasher’s AoE cleave was hitting players behind him on Nightmare Mode.
  • Mindtraps had ridiculous amounts of hit points on Soa Nightmare Mode.
  • Dying randomly while running back from a Gharj wipe.  If you stood in the lava and wiped you would randomly die afterwards.
  • Trying to reenter an Op, but the game wouldn’t let you because it bugged out.  So you’d have to reset the instance and reclear all of the trash again.

And just so many more…  Which doesn’t even get into all of the other bugs that have shut down or frustrated countless other guilds out there as well.  And while people have referred to bosses as guild killers because of the endless wipes they have caused, you can also apply that concept to bugs as well.

Reality Setting In

The fact is that many of the bugs in the game have been addressed, or are being addressed.  However instead of players being happy about this they are instead further frustrated and aggravated by all of the new bugs introduced in each new patch release.

This is exacerbated by the Emergency Patches putting this into the forefront of player’s minds, blowing these issues even further out of proportion.  Making these problems go beyond simply bug and exploit issues into a public relations disaster waiting to happen.

BioWare needs to test their patches better before releasing them to the Live servers and avoid causing themselves issues which result in Emergency Patches.  While new content arriving at a rapid pace is wonderful, when you keep releasing new bugs at the same time people tend to just remember the negative.

What do you guys think?  Leave a comment below telling me *YOUR* experiences with bugs and exploits, and what do you think BioWare should do about it?!

-Suffer Well Brothers and Sisters…

<a href="http://www.game-advertising-online.com/">Game Advertising Online</a> flash player required!
SPEAK FRIEND AND DISQUS WITH US
  • Criticalwound

    ilum can easily be fixed by making the area and instance event like wintergrasp was in WoW. Only make number of people on each side, have capture points that you must take leading up to a fight at base. have a commander to kill and have a cool down time on ilum with a reward that last for 30 min till the zone resets.

  • http://profiles.google.com/diknak Keith Hill

    4 . . . 
    that’s how many times you spelled a planet’s name incorrectly in this article (plus 1 in the tag).

    I  . . . L . . . U . . . M

    That is one (1) L

    • Skeleton Jack

      How do you spell it?  Illum?

  • ScytheNoire

    I agree that the entire game is a mess. I also don’t think BioWare has the skill or ability to fix things properly. I don’t think SWTOR will be getting any bigger than it already is. I feel that they will continue to lose subscribers and customers to more polished game that have all the modern features expected in an MMO.

    • Skeleton Jack

      Not sure I agree with you there.  I actually think they will increase in numbers overall over the next year or so as they appeal to a massive casual market, players who do not play MMO’s, and will retain Star Wars fanatics.  

      I think the point is that if they can get a handle on the bugs and get things squared away it won’t just be an eventual and gradual increase, it will be a strong continuous growth pattern instead.  Kind of like, “Hey BioWare!!  Do you want a little more money?  Or a lot more money?!”

  • Jr

    Most of these have been fix.

    • Skeleton Jack

      I said in the post that many of these have been fixed.  Please go back and read the post, then if you still don’t get the point then I’m not sure what to say.  This was about the negative image BioWare is giving themselves.  And, a fair bit of these bugs are still not fixed today such as Puzzle Boss bugging out, Soa vanishing from the fight and having to reset, etc…

  • Suro

    I’m actually a huge fan of the patch schedule, honestly. I really like that they’re /not/ sitting on things for weeks a time for ‘testing’ that never seems to help anything. Compared to other games with slower patch schedules, it seems that truly doing these tests is difficult without live info, and so you may as well push sooner. I both commend and applaud rapid patching – you may break a few eggs, but you’re also getting a lot more omelettes out.

    • Skeleton Jack

      The problem with that ideology is that the end game players are getting frustrated to the point of not wanting to play.  Which in turn has a far and wide range of effects upon the players base, which I have an upcoming post that address that issue.

      But more importantly, BioWare is giving themselves a negative appearance with not just the players but the media as well.  Introducing bugs is one thing, but introducing bugs that are so bad that the servers have to be taken down however is terrible when it’s a consistent issue.

  • Bryndabad

    Patch and emery patch at 2am is 7am prime for oceanic region…so many times!!!!!

  • David Watson

    I’m an 8 man raid leader and here are some other bugs I have found:

    PVE -
    - Soa’s platforms don’t reset after a wipe.
    -Pylon boss in EV HM bugs if you finish north before south, making you have to reset instance.
    -Gharj continuously pounding on the platform with no new one popping up resulting in a wipe.
    -Tank dying on Soa making the boss reset.
    -On Bonethrasher I started floating in the air and couldn’t cast any heals whatsoever, just move around like an idiot until I died.

    Dailies -
    -The Belsavis daily where you have to kill three of those Rakata guys, only three are killable with the others glitching out.

    After the first week I stopped caring about PVP how unbalanced in every way it was.

    Bioware did was Blizzard learned a long time not ever ever ever to do, and that is make content near inaccessible to the average player. Just getting into dailies when you hit 50 and the mobs destroy the hell out of you, the dailies don’t give anywhere enough money to support raiding, and seeing as the ecenomy is broken the only other way to get some credits other then dailies is space missions, and the money you get from that is a joke.

    To fix the above I would nerf the repair cost, double the money gained from dailies, tripe or quadruple the money gained from space missions, completely revamp the GTN, have bosses in ops drop way more money. (1k for downing a boss? seriously?) Get a set amount of money for finishing a hardmode (say 50-100k).

    I would also remove half the loading screens from traveling through worlds, give people a reason to actually ever go back to a world. Bring the hearth back to the space port at least down to 2-3 hours and give a 30 minute hearth directly to your ship.

    Give the option to be able to buy items that have a CD to teleport you directly to Belsavis or Ilum.

    Give a much better reason to do space missions.

    Fix the god awful loot system in normal ops. I lead the op, I should be able to decide who the loot goes to.

    All of those bugs happened this week alone.

    Non bug wise the GTN being so horrible kills the economy completely.

    That is just a few of many justified complaints I have. Sorry if it is a bit discombobulated.

    • Skeleton Jack

      The dailies are very accessible I feel, but you need other players to do them.  They are group quests.  And they typically generate 200-400k profits each day.  So I’m not sure what your experience is there.

  • David Watson

    Also, please please please RDF. In a game where populations are low it’s not that I don’t want to spend 2 hours looking for a tank, I don’t even want to bother with the HM’s anymore it is so not worth it. Have a finder that instantly groups you up with people cross server for Hardmodes, normal ops, and even level 50 h4′s.

    Do that alone and Bioware will get back loads of subs. People say that type of thing is the death of a game, but I see it as life.

  • Jae23

    I am amazed at how negative some in the community can be.  I think expecting the features and polish of a game like wow in a game that is barely two months out of the gate is completely unrealistic.  The complaints about bugs are legitimate, however, bioware has obviously worked very hard to fix issues as they arise.  I have to applaud them for their responsiveness and the all the work they put into making the leveling and pvp experience so amazing.  
    As to the bugs, even back in wotlk in wow (which at the time was a 4 year old game), I remember many server crashes, numerous unstable patches, raid nights missed because many couldn’t stay logged in or the instance servers were full.  And in cataclysm the queues for horde pvp were just broken for almost 5 months.  This was at a time where the developers had 4+ years and 6+ years in production experience to draw on.
    The fact that bioware has responded and patched so many of these bugs so quickly is a testament to the dev directors and the systems and tools they have set up to create this game.  And I might add that I have never had an issue logging in or staying logged in due to a patch and I personally have never seen any server instablility.
    Give them time, report the bugs, and I believe bioware will continue to give us good content and fixes.
    Stay positive!  This game is awesome.

    • http://profiles.google.com/diknak Keith Hill

      +1 to this.

      People seem to have rose colored classes when thinking of previous games.

      Look at Rift, the other major MMO release this year.  Yes, that game released with TONS of polish, but it is so shallow all the way to its core and it has so very little content.  It was clear that they were focusing on high polish and little content, where Bioware was doing the opposite.  

      Personally, I would rather deal with a few bugs and have a solid foundation for a growing game.  

      • David Howard

         How is Rift shallow? Could you please elaborate on that statement? I found the class/soul system quite extensive. I did find that your character’s story is a bit rushed, however the overall lore of the game is interesting. Rift also has some innovation, the rifts themselves.

         You also say that it has very little content. That statement is preposterous. It makes me think you have never played the game past the starting zones. The game is receiving content updates regularly as well. Perhaps you should take another look at Rift.

         I realize it sounds like I’m a “Rift Fanboy”, but I assure you I’m only trying to be fair. The game is hardly perfect but give credit where credit is due. You don’t have to bash one game to support another. Multiple MMOs can exist and be successful at the same time.

         I agree that SWTOR is not going as badly as people make it seem. Its growing pains are nothing in comparison to World of Warcraft’s. WoW had one of the worst launches in MMO history yet look at how successful it’s become. Just give SWTOR some time, it’ll be just fine. 

    • Skeleton Jack

      “I think expecting the features and polish of a game like wow in a game that is barely two months out of the gate is completely unrealistic.”
      The standards and expectations of the gaming industry today are not what they were 7 years ago.  SWTOR will never be held to the same standards as WoW was because the bar is much higher today than it was then.  So that point really isn’t relevant to a serious discussion.

      The core issue however still remains that the frequency of the Emergency Patches is giving SWTOR a negative image that they need to avoid.  Introducing bugs is one thing.  Introducing bugs that bring the servers down once every 1-2 weeks however is bad.

  • Skeleton Jack

    I apologize that it took so long to reply to you guys here in the thread.  I went on vacation after this was published and forgot to come back to it.