Date: Jan 16, 2012  |  Written by Laura H.  |  Posted Under: Article, Column  |  DISQUS With Us: 8 comments

Laura Shot Third

Credits in Star Wars: The Old Republic are kinda important, especially if you’re a crafting addict like I am, and like to stay current with crew skills while leveling. Like my latest alt, my Bounty Hunter, says, “Credits always make my galaxy a better place.” Yeah, yours and mine, buddy.

I’m convinced that the early levels are the most difficult when it comes to credit-building issues. From about level 15-25, my main had it rough, but again, this was partially due to the fact that I spent every spare credit on crew missions and training. I wasn’t able to purchase speeder training, and being the tank of my group and a Juggernaut, I found it important that I train my combat abilities as I leveled.

Interestingly enough, I wasn’t the only one experiencing credit woes. Among my group of friends, we’ve all been having issues. Because our work hours vary so much, we’ve been finding ourselves running a flashpoint or two on weeknights, and leaving the large chunks of questing time for the weekends. In retrospect, this really hasn’t been the most beneficial decision to our credit causes, but we love grouping together, and we love challenges, so flashpoint exploration is just somehow us.

Unfortunately, flashpoint exploration also comes with a few repair bills alongside it, especially when the content is new, your group is a bit under-leveled, and your tank has a habit of hitting Force Charge before the Inquisitors can discuss CC options (yeah, that’s a dig to myself; the damn ability’s just so addicting). Who would have known all these ugly-looking beasts would have popped down from the ceiling when there’s just one guy standing there? I mean, that just never happens in games or movies…

The overall experience has been amazingly fun, I will say, but a tad bit expensive. After finally getting past level 25 this weekend (I know, I’m slow), I’ve come to a conclusion– it really does get better after 25. The cash flow from quests increases tremendously at around this level. For me that happened around Nar Shaddaa in the Empire quest chain. I also realized what my friends and I have been doing wrong as far as building credits go. I thought I’d share some tips and suggestions. Remember that this may only apply to the first half of leveling:

1. Don’t go crazy with crew skills and missions unless you have the cash flow to support it. It’s pretty surprising how quickly credits can disappear if you have a big crew skill party while half-AFK. I might be guilty of this one. Crafted items are nifty, but not always necessary. Some of the flashpoint/quest/commendation rewards are equally good, if not better.

2. When crafting extra goods or collecting BoE greens while questing, don’t forget to consider placing items on the Galactic Trade Market. On most servers, low level items are currently selling fairly well. And yeah, the GTM UI is a pain to navigate, but it may be worth it in order to solidify your starting funds.

3. Also when crafting, if you gain stacks of extra raw material, those generally sell very well.

4. Quest, quest, quest! Seriously. Want credits? Quest. Get better gear, get experience, earn credits, and grab things to sell on the side. It’s win-win.

5. Don’t underestimate slicing, even after the nerfs it’s received. I finally realized how useful it is when leveling my Bounty Hunter.

6. Some classes don’t have to take all trainable skills right off the bat. If, for instance, there are some obvious PvP talents there you know you won’t need in the next two days, feel free to grab them later. Don’t go overboard with this, however. Sometimes off-healing and CC abilities save the day.

7. Along the same line, feel free to skip purchasable crew skill recipes that you know you won’t be crafting anytime soon. Save ‘em for when you have the extra cash.

8. If you’re a class that can’t heal themselves, cherish medpacs and always keep a few handy. They’re cheaper than repair bills once you gain some levels. Similarly, don’t forget to use your companion for fodder if you get in trouble. They won’t hate you, much.

I’m sure there are some other great ideas I haven’t thought about. Share them, and maybe collectively, the galaxy will become a richer place– one credit at a time.

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  • Josh Board

    I have a few I could add to this list.

    1. The level 40 speeder training is a lie. Unless you are sitting on a mountain of credits from pre-nerf slicing, this is completely overpriced. 228k to take you from 135% to 190% movement speed is a decent investment, that’s ~40% increased movement. But 190% to 200% for 330k plus price of speeder? That’s a 5% increase for a boatload of money you probably don’t have. I’d advise saving the money til 50 and just buy the 100% and 110% training together and get yourself a good speeder.

    2. Even after the 1.1 “nerf” Biochem will still be king as far as sustainability. Reusable medpacs are the best thing that has ever happened to me (and a source for a free medal in every warzone)

    • Guest

      One overlooked part of the Level 40 speeder is the increased “resistance” to getting knocked off by gunfire.  While it only takes a few hits, it’s still better than the single hit on the low level speeder.

  • Corey Downing

    Credits are not an issue at 50. Many of my guild mates are sitting on several million credits with fully expanded bags and bays and nothing to really spend it on except more speeders thanks to reusable stims and medpacks.

  • Guest

    For me the biggest cash generator even at low levels were grey items.  Stuff that sell for 10 or 15 credits suddenly add up especially when it stacks.  Also while it may seem unusual when you are trying to save money, buying the extra line of inventory slots (the one that costs 5k) will help you alot in the long run.

  • Maczealot

    Lvl 50 IA-Ops-Medic with 500k in the bank despite making several “vanity” purchases.  I am Cybertech tho so I was able to make all my speeders; didn’t have a problem buying the riding skills tho the minute I was able to.  My lvl 20 Trooper is also sitting on 20k credits right now.  I do not run a lot of Crew skill missions at low level because I’d rather have my companion by my side.  Nothing is really URGENTLY needed by crafting until you can afford to craft a ton of items for RE tho so I agree no point in doing that till max lvl imo.

    Biggest thing missing from your article = PvP & Space Battles DAILY are worth tons of cash, I still do Space Battles almost every day at max lvl just for the creds.

    The point you made I’d like to stress even more tho is do NOT train all available schematics from your Crew Skill Trainers unless you actually will gain creds in the long run from that item.  I still don’t have all the Cybertech stuff trained (certainly not the low lvl items) at max lvl.  I trained all my class skills tho at every level.  Gear your companions with stuff you find, and unless you want an item from a Comms vendor for a planet take the chest as a quest reward instead.

    • http://www.facebook.com/people/Laura-Hardgrave/100000713622505 Laura Hardgrave

      Good to know on the pvp/space battle dailies. Thanks!

  • KerSplat

    Can someone please tell us if you get extra credits for completing quests at max level? I’ve missed a few quests on a number of planets. I’m a completionist by nature, so I will go back to finish them sooner or later. But I’d like to know if waiting till max level will result in more credits in the long run. Can someone who has at least one L50 character please let us know? Thank you!

  • Nicthalon

    On the crew skills, this is especially important at max level.  I made the mistake of training ALL of the purple items on my Synthweaver at 400, only to discover that they were all BoP, and since both I and my main companion wear light, I wasted close to 100k credits.