Date: Jun 18, 2013  |  Written by Silverstrike  |  Posted Under: Buzz  |  DISQUS With Us: 1 comment

FJ Dev tracker

Originally posted by Bruce Maclean(Source)

What Time Will Double XP Begin? | 06.17.2013, 12:22 PM

Hi! Good question Stormtime. I’m planning on a post tomorrow recapping our Summer Plans and updating where the teams are at in terms of hitting those dates, and was going to include these timestamps. I still will, but here they are now:

Double XP Weekend 1:
Start: June 21’st @6pm GMT
End: June 24’th @7am GMT

Double XP Weekend 2:
Start: June 28’th @6pm GMT
End: July 1’st @7am GMT

Double XP Weekend 3:
Start: July 4’th @11am GMT
End: July 8’th @7am GMT

Just convert GMT to your timezone and you are set!

Date: Jun 17, 2013  |  Written by Silverstrike  |  Posted Under: Buzz  |  DISQUS With Us: 2 comments

Crewskills and Credits Header Refined

Double XP Weekends start back up this Friday! Don’t forget to buy up Major XP Bonus consumbles before the price Skyrockets.

You may now return to your scheduled Monday exploits.

Date: Jun 14, 2013  |  Written by Silverstrike  |  Posted Under: Article, Buzz, Column  |  DISQUS With Us: 2 comments

Point of View Header

A battle hardened Knight once said, “…many of the truths we cling to depend greatly on our own point of view.” These are mine.

Are Nightmare Mode Operations back-of-the-box content? Is it something a developer can add to the list of goodies you can enjoy when playing their game?

Nightmare Modes are achievable and important, no doubt, but is it readily accessible enough for such content hype?

Date: Jun 13, 2013  |  Written by Villalobos  |  Posted Under: Article, Column  |  DISQUS With Us: 6 comments

front-line-medic-new-image1

Note: My hope was to write about healing NiM TFB but Bioware saw fit to delay it a day. Expect some impressions on the new difficulty next week. 

It was embarrassing. My dirty little healing secret was revealed after another healer in the guild saw one of my YouTube videos.

That guildie outed me and all I could do was accept the trolling that ensued then and continues now.

My name is DrNefarious/Aztec and I’m a clicker. :(

Date: Jun 10, 2013  |  Written by Silverstirke  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

FJ Dev tracker

It’s good to see that they will hold back a product if the product is not up to snuff.

Originally posted by Eric Musco(Source)

Scheduled Maintenance: June 11th, 2013 [POSTPONED] |
06.10.2013, 10:25 AM

To clarify two points in the thread. Although I don’t have exact timing yet, Game Update 2.2 will not be tomorrow (6/11) at all. The maintenance is delayed past tomorrow.

As for the specific bug. What we needed to fix were some critical bugs inside of the the new Nightmare Mode Operation, which would need to be fixed before the Update went live. Upon implementing those fixes the Game Update itself became unstable. That is what we are working through now.

Hope that gives a bit of insight.

-eric

You can check out the whole thread here.

Date: Jun 9, 2013  |  Written by Silverstrike  |  Posted Under: Article, Column  |  DISQUS With Us: 2 comments

Point of View Header

I posted a blog last year comparing WoW and SWTOR, highlighting my biggest complaints and strongest draws. Lets see how far SWTOR’s Devs have driven the game since then.

My 2 biggest 3 complaints about SWToR in the Summer of 2012 were:

1) No Flash Point Finder. Come on Bio Ware, trolling for groups in General Chat is mind numbing. If you want to build a server community let the Finder only pull from that server.

FIXED!

Date: Jun 6, 2013  |  Written by Silverstrike  |  Posted Under: Article, Buzz, Column  |  DISQUS With Us: 2 comments

FJ Dev tracker

I’m always impressed at the power of our community. SWTOR Forum member, Lyer, has an indepth analysis of PvE relics at your disposal.

LYER

05.30.2013 , 06:18 PM

The Issue: The PvE Serendipitous Assault (SA) relics do not stack with the PvE Direct Damage (DD) relics (Dark Radiance, Elemental Transcendence, etc).

Details: When the PvE SA relic of any tier procs its power buff effect, it puts any equipped DD relic on a 4.5s cooldown. The same happens the other way around. I would not expect this to happen because the relics are only supposed to be non-stacking with similar effects. Their effects differ in the following ways:

Trigger – The SA relic triggers on damage and healing, while the DD relics only trigger on attacks, both at a 30% chance.
Damage Mechanism – The SA relic applies a 6s buff on the user that increases power, while the DD relics deal a set amount of damage directly to the target.
Cooldown – The SA relic can only apply its effect once every 20 seconds. The DD relics cool down in 4.5 seconds.

As it is now: Currently, the SA and DD relics used together cannot proc both of their effects within the same 4.5 second period. Upon browsing a combat log of a long parse, the effects are always separated by 4.5 seconds.

If it worked correctly: The relics should be able to stack, which would mean the effects of both relics should be able to proc on their own cooldowns independently. This would keep the SA proc from being delayed by multiple DD procs in a row and allow DD procs on top of SA procs as well.

What this means: As it is now, a player using both relics may as well be using just one of them, if not for the static stats on the relics. The inability for these relics to stack decreases potential DPS by 1-3%, depending on the RNG.

You can read the entire thread here, that is full of technical goodness.

Past the break is Eric’s response to the Relic analysis.

Date: Jun 5, 2013  |  Written by Villalobos  |  Posted Under: Article, Column  |  DISQUS With Us: 3 comments

Frontline Medic Header

What do you consider a heal check? You always hear about operations being gut checks for DPS or tough on tanks.

Scum and Villainy HM is basically a slugfest that lets your DPS players shine or fail miserably. You can take tanks and heals in there with 61s and do well.

Hell, my guild single-tanked Scum and Villainy SM 16 man. We also only had two people actively healing.

Date: Jun 5, 2013  |  Written by Beylyssa  |  Posted Under: Article, Column  |  DISQUS With Us: 4 comments

The Galactic fashion trends on Carrick Station and Vaiken Spacedock are overflowing with amazing creations. They are also choking on hideous combinations of apparel. This is a lighthearted look at both from a connoisseur of couture, Beylyssa Shadizar.

Here’s a back alley number any Agent would consider their Little Black Dress, the ‘Cantina Slicer’.

Underworld Slicer Mako 2

Date: Jun 2, 2013  |  Written by Silverstrike  |  Posted Under: Article, Column  |  DISQUS With Us: 3 comments

Point of View Header

A battle hardened Knight once said, “…many of the truths we cling to depend greatly on our own point of view.” These are mine.

Gamers gravitate toward paths of least resistance. They also engauge in activites that are enjoyable and productive. Bioware has created a game the is tailored toward multiple characters per account. These characters create a Legacy that works together as a family.

it’s time to unlock Legacy Vaults.

Page 1 of 10112345...102030...Last »